Whack-a-Kitty is finally out!
It feels like I’ve been working on this game forever, but it’s actually only been 3 months - a lot of it evenings and weekends. The game itself has been done for a while, but it’s been stuck in the approval queue for about 3 weeks. I’ve also been struggling with making a promotional video - more on that once I finally manage to upload it to YouTube properly. I’m also working on a longer post talking about the experience of making an iPhone game.
My sincere thanks to everyone who has helped me with the game, and especially to Willis Bulliner, who made the gorgeous art used in the game.
For now, get the game from the app store - it’s free!
Hi! I'm a Toronto-based software engineer, product guy, and all around computer person. I like working on products used by millions of people. I've been doing a lot of mobile development lately.
